I know that there is regions and stuff but it is a big pain and no worth of time to do such a things in godot, it is hard. But in Godot they didn't even add such an option, instead, they made godot work with just individual images. Working with other engines using sprite sheets is something must do in order to reduce memory and draw calls. I asked the same question multiple times but it seems that no one has the right question. HDRI Haven – CC0-licensed panorama skies.CC0 Textures ⋅ ⋅ Texture Haven – CC0-licensed PBR materials.Godot Shaders – Shaders specifically made for use in Godot Engine.Awesome Godot (curated list of Godot resources).Twitter Read before posting: Frequently Asked Questions Community Platforms Discord Contributors Chat Support Godot development on Patreon! Reference material. A community for discussion and support in development with the Godot game engine.
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